Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Real-time procedural volumetric fire
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Curl-noise for procedural fluid flow
ACM SIGGRAPH 2007 papers
Numerical Recipes 3rd Edition: The Art of Scientific Computing
Numerical Recipes 3rd Edition: The Art of Scientific Computing
Fluid Simulation
Fluid simulation using Laplacian eigenfunctions
ACM Transactions on Graphics (TOG)
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The visual simulation of fluids has become an important element in many applications, such as movies and computer games. In these applications, large-scale fluid scenes, such as fire in a village, are often simulated by repeatedly rendering multiple small-scale fluid flows. In these cases, animators are requested to generate many variations of a small-scale fluid flow. This paper presents a method to help animators meet such requirements. Our method enables the user to generate flow field variations from a single simulated dataset obtained by fluid simulation. The variations are generated in both the frequency and spatial domains. Fluid velocity fields are represented using Laplacian eigenfunctions which ensure that the flow field is always incompressible. In generating the variations in the frequency domain, we modulate the coefficients (amplitudes) of the basis functions. To generate variations in the spatial domain, our system expands or contracts the simulation space, then the flow is calculated by solving a minimization problem subject to the resized velocity field. Using our method, the user can easily create various animations from a single dataset calculated by fluid simulation.