Screen space fluid rendering with curvature flow
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Visual simulation of shockwaves
Graphical Models
Guiding of smoke animations through variational coupling of simulations at different resolutions
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Matching fluid simulation elements to surface geometry and topology
ACM SIGGRAPH 2010 papers
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
Physics-inspired topology changes for thin fluid features
ACM SIGGRAPH 2010 papers
Scalable fluid simulation using anisotropic turbulence particles
ACM SIGGRAPH Asia 2010 papers
Multi-phase fluid simulations using regional level sets
ACM SIGGRAPH Asia 2010 papers
Enhancing fluid animation with adaptive, controllable and intermittent turbulence
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time simulation of large bodies of water with small scale details
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Extended papers from NPAR 2010: Vector graphics depicting marbling flow
Computers and Graphics
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Guide shapes for high resolution naturalistic liquid simulation
ACM SIGGRAPH 2011 papers
A particle-based method for preserving fluid sheets
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mathematical foundation of the optimization-based fluid animation method
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Sketch-based Dynamic Illustration of Fluid Systems
Proceedings of the 2011 SIGGRAPH Asia Conference
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
MultiFLIP for energetic two-phase fluid simulation
ACM Transactions on Graphics (TOG)
Topology-adaptive interface tracking using the deformable simplicial complex
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive coupling between a tree and raindrops
Computer Animation and Virtual Worlds
A data-driven approach for synthesizing high-resolution animation of fire
Proceedings of the Digital Production Symposium
Scalable fluid simulation in linear time on shared memory multiprocessors
Proceedings of the Digital Production Symposium
Synthesizing waves from animated height fields
ACM Transactions on Graphics (TOG)
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Controlling liquids using meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controlling liquids using meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A two-continua approach to Eulerian simulation of water spray
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Highly adaptive liquid simulations on tetrahedral meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Liquid surface tracking with error compensation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Eulerian-on-lagrangian simulation
ACM Transactions on Graphics (TOG)
Physics-based animation of large-scale splashing liquids
ACM Transactions on Graphics (TOG)
Technical Section: A unified smoke control method based on signed distance field
Computers and Graphics
Interactive smoke simulation and rendering on the GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Generating flow fields variations by modulating amplitude and resizing simulation space
SIGGRAPH Asia 2013 Technical Briefs
Computational simulation of alternative photographic processes
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.