Fluid Simulation

  • Authors:
  • Robert Bridson

  • Affiliations:
  • -

  • Venue:
  • Fluid Simulation
  • Year:
  • 2008

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Abstract

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.