On red-black SOR smoothing in multigrid
SIAM Journal on Scientific Computing - Special issue on iterative methods in numerical linear algebra; selected papers from the Colorado conference
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Using GPUs to improve multigrid solver performance on a cluster
International Journal of Computational Science and Engineering
Fluid Simulation
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
Designing efficient sorting algorithms for manycore GPUs
IPDPS '09 Proceedings of the 2009 IEEE International Symposium on Parallel&Distributed Processing
Accurate viscous free surfaces for buckling, coiling, and rotating liquids
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive fluid-particle simulation using translating Eulerian grids
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A parallel multigrid Poisson solver for fluids simulation on large grids
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Hi-index | 0.00 |
We present a fluid dynamic system, which allows to moving objects and real-time simulations of large scale three dimensional smokes. Our system includes a GPU accelerated Eulerian fluid solver which is well suited for real-time application since it is unconditionally stable, takes constant calculation time per frame, and with high computing precision. We introduce a specialized geometry multigrid algorithm for solving the Poisson equation. To further accelerate the simulation, we design data structures and algorithms to exploit the computing power of modern GPUs. Our method can also handle moving solid objects as well as cells that are partially filled with solids. Moreover, we implement a GPU-accelerated volume rendering system that treats the particles as participating media and can render effects such as smoke, dust, or mist. This combination of related algorithms leads to real-time simulation system. We show the effectiveness of the proposed methods in several scenarios, all running at interactive rates on a modern GPU.