GENSMAC: a computational marker and cell method for free surface flows in general domains
Journal of Computational Physics
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Boundary Condition Capturing Method for Multiphase Incompressible Flow
Journal of Scientific Computing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Sketches & Applications
A numerical method for three-dimensional gas-liquid flow computations
Journal of Computational Physics
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Journal of Computational Physics
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2006 Papers
Numerical simulation of 3D viscoelastic flows with free surfaces
Journal of Computational Physics
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 posters
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
An implicit technique for solving 3D low Reynolds number moving free surface flows
Journal of Computational Physics
ACM SIGGRAPH 2010 papers
A multigrid fluid pressure solver handling separating solid boundary conditions
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Mathematical foundation of the optimization-based fluid animation method
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A simple finite volume method for adaptive viscous liquids
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Highly adaptive liquid simulations on tetrahedral meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Eulerian-on-lagrangian simulation
ACM Transactions on Graphics (TOG)
Interactive smoke simulation and rendering on the GPU
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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We present a fully implicit Eulerian technique for simulating free surface viscous liquids which eliminates artifacts in previous approaches, efficiently supports variable viscosity, and allows the simulation of more compelling viscous behaviour than previously achieved in graphics. Our method exploits a variational principle which automatically enforces the complex boundary condition on the shear stress at the free surface, while giving rise to a simple discretization with a symmetric positive definite linear system. We demonstrate examples of our technique capturing realistic buckling, folding and coiling behavior. In addition, we explain how to handle domains whose boundary comprises both ghost fluid Dirichlet and variational Neumann parts, allowing correct behaviour at free surfaces and solid walls for both our viscous solve and the variational pressure projection of Batty et al. [BBB07].