Creating realistic CG honey

  • Authors:
  • Allen Ruilova

  • Affiliations:
  • Dreamworks Animation

  • Venue:
  • ACM SIGGRAPH 2007 posters
  • Year:
  • 2007

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Abstract

During the pre-production phase of Bee Movie we faced the challenge of creating realistic looking CG honey. The development approach was divided into two main parts: creating the overall look, and simulating the dynamics. In this sketch I will discuss how we met these challenges by incorporating various elements into a raytrace render, and by applying viscoelasticity in the fluid solver used for the particle simulation.