SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations
Graphical Models and Image Processing
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational fluid dynamics in a traditional animation environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Journal of Computational Physics
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Fluid simulation interaction techniques
ACM SIGGRAPH 2003 Sketches & Applications
ACM SIGGRAPH 2003 Sketches & Applications
A unified approach for modeling complex occlusions in fluid simulations
ACM SIGGRAPH 2003 Sketches & Applications
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A fast and accurate semi-Lagrangian particle level set method
Computers and Structures
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and animating gases with simulation features
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Visual simulation of wispy smoke
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Fluid simulation via disjoint translating grids
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Detail-preserving fluid control
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling ice dynamics as a thin-film Stefan problem
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
On Boundary Condition Capturing for Multiphase Interfaces
Journal of Scientific Computing
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
A fast variational framework for accurate solid-fluid coupling
ACM SIGGRAPH 2007 papers
Stable and efficient miscible liquid-liquid interactions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Two-way coupling of fluids to rigid and deformable solids and shells
ACM SIGGRAPH 2008 papers
An Improved Sharp Interface Method for Viscoelastic and Viscous Two-Phase Flows
Journal of Scientific Computing
Real-time control of physically based simulations using gentle forces
ACM SIGGRAPH Asia 2008 papers
Interaction of two-phase flow with animated models
Graphical Models
Detail preserving continuum simulation of straight hair
ACM SIGGRAPH 2009 papers
Accurate tangential velocities for solid fluid coupling
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Accurate viscous free surfaces for buckling, coiling, and rotating liquids
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Detail-preserving fluid control
Graphical Models
Detail-preserving fully-Eulerian interface tracking framework
ACM SIGGRAPH Asia 2010 papers
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Guide shapes for high resolution naturalistic liquid simulation
ACM SIGGRAPH 2011 papers
A multigrid fluid pressure solver handling separating solid boundary conditions
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A simple finite volume method for adaptive viscous liquids
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Preview-based sampling for controlling gaseous simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
MultiFLIP for energetic two-phase fluid simulation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Scalable fluid simulation in linear time on shared memory multiprocessors
Proceedings of the Digital Production Symposium
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Synthesizing waves from animated height fields
ACM Transactions on Graphics (TOG)
Simulating free surface flow with very large time steps
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Controlling liquids using meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Simulating free surface flow with very large time steps
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Controlling liquids using meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast flow visualization on CUDA based on texture optimization
AMT'12 Proceedings of the 8th international conference on Active Media Technology
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Chimera grids for water simulation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automated sampling and control of gaseous simulations
The Visual Computer: International Journal of Computer Graphics
An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids
Journal of Computational Physics
Target particle control of smoke simulation
Proceedings of Graphics Interface 2013
Technical Section: A unified smoke control method based on signed distance field
Computers and Graphics
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We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to particle-only based simulation techniques. A variety of directable liquid primitive variables, including the isosurface value, velocity, and viscosity, can be set throughout the liquid. Interaction of thin liquid sheets with immersed rigid bodies is improved with newly proposed object-liquid boundary conditions. Efficient calculation of large-scale animations is supported via a multiple grid pipelined flow method and a novel moving grid windowing technique. In addition, we propose a few significant algorithmic enhancements to the basic liquid simulation algorithm to provide for the smooth merging of liquid drops, allow for the efficient calculation of high viscosity liquids, and ensure the proper treatment of isolated free liquid pockets surrounded by controlled liquid regions.