Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 1999 conference on Graphics interface '99
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Fluid-Based Soft-Object Model
IEEE Computer Graphics and Applications
Melting and Flowing of Viscous Volumes
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Sketches & Applications
IMPaSTo: a realistic, interactive model for paint
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and rendering viscous liquids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
A viscous paint model for interactive applications: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Particle-based immiscible fluid-fluid collision
GI '06 Proceedings of Graphics Interface 2006
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
Spring-Bead Animation of Viscoelastic Materials
IEEE Computer Graphics and Applications
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
Particle-based viscoplastic fluid/solid simulation
Computer-Aided Design
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
IEEE Transactions on Visualization and Computer Graphics
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Versatile virtual materials using implicit connectivity
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
ACM SIGGRAPH 2010 papers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We present a particle-based method for viscoelastic fluids simulation. In the method, based on the traditional Navier-Stokes equation, an additional elastic stress term is introduced to achieve viscoelastic flow behaviors, which have both fluid and solid features. Benefiting from the Lagrangian nature of Smoothed Particle Hydrodynamics, large flow deformation can be handled more easily and naturally. And also, by changing the viscosity and elastic stress coefficient of the particles according to the temperature variation, the melting and flowing phenomena, such as lava flow and wax melting, are achieved. The temperature evolution is determined with the heat diffusion equation. The method is effective and efficient, and has good controllability. Different kinds of viscoelastic fluid behaviors can be obtained easily by adjusting the very few experimental parameters.