ACM Transactions on Graphics (TOG)
Realistic animation of liquids
GI '96 Proceedings of the conference on Graphics interface '96
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Real-Time Fluid Simulation in a Dynamic Virtual Environment
IEEE Computer Graphics and Applications
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive blood simulation for virtual surgery based on smoothed particle hydrodynamics
Technology and Health Care
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL
Proceedings of the 2008 C3S2E conference
Non-smooth kernels for meshfree methods in fluid dynamics
Computers & Mathematics with Applications
A fast parametric deformation mechanism for virtual reality applications
Computers and Industrial Engineering
A particle-based method for viscoelastic fluids animation
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
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Soft objects are those everyday objects that deform significantly in response to their normal environment. Examples include cushions, plasticine and balloons filled with treacle. We present a new physically based model for animating soft objects. The model consists of two components: an elastic surface and a compressible fluid. The surface is represented as a mass spring system. The fluid is modelled using finite difference approximations to the Navier-Stokes equations of fluid flow. Unlike models that use implicit surfaces, surface tension is a natural feature of the model. Furthermore, the model avoids the problem of volume variation that is inherent in implicit surface animation. We illustrate the behavior of the soft object in environments with gravity and collisions with planes.