SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
From wire-frames to furry animals
Proceedings on Graphics interface '88
Deformable curve and surface finite-elements for free-form shape design
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Simulating facial surgery using finite element models
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
Developing Simulation Techniques for an Interactive Clothing System
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
ANATOMICALLY BASED MODELING
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Fluid-Based Soft-Object Model
IEEE Computer Graphics and Applications
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part I
Online Multiresolution Volumetric Mass Spring Model for Real Time Soft Tissue Deformation
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Anatomy-based 3D facial modeling for expression animation
Machine Graphics & Vision International Journal
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Interactive physically based solid dynamics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects
IEEE Transactions on Visualization and Computer Graphics
Pitching a baseball: tracking high-speed motion with multi-exposure images
ACM SIGGRAPH 2004 Papers
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Meshless modeling for joining process simulation
MS'06 Proceedings of the 17th IASTED international conference on Modelling and simulation
Physics-based modelling and simulation of functional cloth for virtual prototyping applications
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Hierarchical Facial Data Modeling for Visual Expression Synthesis
Journal of Visualization
A Deformable Surface Model with Volume Preserving Springs
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Biquadratic and Quadratic Springs for Modeling St Venant Kirchhoff Materials
ISBMS '08 Proceedings of the 4th international symposium on Biomedical Simulation
Towards a Framework for Assessing Deformable Models in Medical Simulation
ISBMS '08 Proceedings of the 4th international symposium on Biomedical Simulation
ACM Transactions on Graphics (TOG)
Sensing, Acquisition, and Interactive Playback of Data-based Models for Elastic Deformable Objects
International Journal of Robotics Research
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Deformable tissue parameterized by properties of real biological tissue
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Tetrahedral mass spring model for fast soft tissue deformation
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
A hybrid cutting approach for hysteroscopy simulation
MICCAI'05 Proceedings of the 8th international conference on Medical image computing and computer-assisted intervention - Volume Part II
Simulation of soft-tissue deformations for breast augmentation planning
ISBMS'06 Proceedings of the Third international conference on Biomedical Simulation
A physiological torso model for realistic breathing simulation
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Decomposition and visualization of fourth-order elastic-plastic tensors
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
On the curvature effect of thin membranes
Journal of Computational Physics
Haptic manipulation of deformable objects in hybrid bilateral teleoperation system
Applied Bionics and Biomechanics
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Spring meshes have been used to model elastic material in computer graphics, with skin, textiles, and soft tissue being typical applications. A spring mesh is a system of vertices and edges, possibly with highly irregular geometry, in which each edge is a spring, and springs are connected by "pin-joints" ("gimbaljoints" in three dimensions) at the vertices. This method is computationally attractive, compared to some alternatives. Given a specified set of elastic material properties, however, the question of whether a particular spring mesh accurately simulates those properties has been largely ignored in the literature. Additionally, previous reports on the technique are silent on the subject of assigning stiffness to the various springs. This paper shows that assigning the same stiffness to all springs fails to simulate a uniform elastic membrane, for equilibrium calculations. A formula for spring stiffness that provides a more accurate simulation is then derived. In its simplest form, this formula specifies that stiffness varies as triangle area over edge length squared. Its accuracy is demonstrated on test and practical mesh examples. It is also shown that, in general, an exact simulation is not possible.