Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
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HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Adaptive surface-deformable model with shape-preserving spring: Research Articles
Computer Animation and Virtual Worlds
Fast Volume Preservation for a Mass-Spring System
IEEE Computer Graphics and Applications
Soft-tissue simulation using the radial elements method
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Simulating complex organ interactions: evaluation of a soft tissue discrete model
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Identification of Spring Parameters for Deformable Object Simulation
IEEE Transactions on Visualization and Computer Graphics
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This paper discusses the possibility of employing a surface model to emulate volume behaviour. This is inspired by a significant interest in employing the surface data due to its simplicity. However, there are issues in properties estimation and volume preservation. Therefore, the aim of the ongoing research includes exploring the potential of a surface mass spring model with shape-preserving springs for volume simulation. Initial evaluations illustrate the feasibility of employing a mass spring model with volume preserving springs to simulate the dynamic behaviour of a soft volume. The proposed framework can be further explored to address other material properties.