Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Continuum versus particle representations
Cloth modeling and animation
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
CA '99 Proceedings of the Computer Animation
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Developing Simulation Techniques for an Interactive Clothing System
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Resolving surface collisions through intersection contour minimization
ACM SIGGRAPH 2006 Papers
A computing model of pressure distribution from tight underwear
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
Arc-length preserving curve deformation based on subdivision
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
A mass-spring model for surface mesh deformation based on shape matching
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Pattern computation for compression garment
Proceedings of the 2008 ACM symposium on Solid and physical modeling
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
An electromechanical based deformable model for soft tissue simulation
Artificial Intelligence in Medicine
Pattern computation for compression garment by a physical/geometric approach
Computer-Aided Design
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
Anisotropic cloth modeling for material fabric
Transactions on edutainment IV
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Soft tissue deformation with reaction-diffusion process for surgery simulation
Journal of Visual Languages and Computing
Technical Section: Adaptive cloth simulation using corotational finite elements
Computers and Graphics
Haptic manipulation of deformable objects in hybrid bilateral teleoperation system
Applied Bionics and Biomechanics
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Mass-spring and particle systems have been widely employed in computer graphics to model deformable objects because they allow fast numerical solutions. In this work, we establish a link between these discrete models and classical mathematical elasticity. It turns out that discrete systems can be derived from a continuum model by a finite difference formulation and approximate classical continuum models unless the deformations are large. In this work, we present the derivation of a particle system from a continuum model, compare it to the models of classical elasticity theory, and assess its accuracy. In this way, we gain insight into the way discrete systems work and we are able to specify the correct scaling when the discretization is changed. Physical material parameters that describe materials in continuum mechanics are also used in the derived particle system.