Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accurate Collision Response on Polygonal Meshes
CA '00 Proceedings of the Computer Animation
ACM SIGGRAPH 2003 Papers
Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects
IEEE Transactions on Visualization and Computer Graphics
Interactive collision detection between deformable models using chromatic decomposition
ACM SIGGRAPH 2005 Papers
Real-time animation of ancient Roman sites
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Adaptive deformations with fast tight bounds
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 sketches
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Image-based collision detection and response between arbitrary volume objects
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Splitting meshless deforming objects with explicit surface tracking
Graphical Models
The simulation of cloth using accurate physical parameters
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
A novel method for cloth-body collision detection
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Optimization for sag-free simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
VolCCD: Fast continuous collision culling between deforming volume meshes
ACM Transactions on Graphics (TOG)
Survey on model-based manipulation planning of deformable objects
Robotics and Computer-Integrated Manufacturing
Asynchronous contact mechanics
Communications of the ACM
The intersection contour minimization method for untangling oriented deformable surfaces
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
The intersection contour minimization method for untangling oriented deformable surfaces
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Automatic pose-independent 3D garment fitting
Computers and Graphics
Modeling 3D garments by examples
Computer-Aided Design
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Robust handling of collisions on non-oriented deformable surfaces requires advanced methods for recovering intersecting surfaces. We present a novel method that resolves intersections between two intersecting surface regions by inducing relative displacements which minimize the length of the intersection contour between them. This method, which does not rely on intersection regions, has a broader application field than existing methods, and its implementation is also much simpler, allowing integration into most existing collision response schemes. We demonstrate the efficiency of this method through examples in the context of cloth simulation.