Bringing VR to the Desktop: Are You Game?
IEEE MultiMedia
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Avenues of Research in Dynamic Clothing
CA '02 Proceedings of the Computer Animation
Real-Time Animation of King Ashur-nasir-pal II(883-859 BC) in the Virtual Recreated Northwest Palace
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Real-Time Photo Realistic Simulation of Complex Heritage Edifices
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Temple Site at Phimai: Modeling for the Scholar and the Tourist
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Personalised Real-Time Idle Motion Synthesis
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Modeling of Bodies and Clothes for Virtual Environments
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Computer Animation and Virtual Worlds - CASA 2005
Resolving surface collisions through intersection contour minimization
ACM SIGGRAPH 2006 Papers
An Interactive Mixed Reality Framework for Virtual Humans
CW '06 Proceedings of the 2006 International Conference on Cyberworlds
Simple linear bending stiffness in particle systems
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Communication of digital cultural heritage in public spaces by the example of Roman cologne
EuroMed'10 Proceedings of the Third international conference on Digital heritage
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In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D interactive real-time virtual visualization of the digitally restituted inhabited ancient sites of Aspendos and Pompeii, respectively simulated using a virtual and an augmented reality setup. More specifically, the two case studies to which we will refer to illustrate our general methodology concern the VR restitution of the Roman theatre of Aspendos in Turkey, visualized as it was in the 3rd century, and the on-site AR simulation of a digitally restored Thermopolium situated at the archeological site of Pompeii in Italy. In order to enhance both simulated 3D environments, either case study presents the inclusion of real time animated virtual humans which are re-enacting situations and activities that were typically performed in such sites during ancient times. Furthermore, the implemented modelling and illumination strategies, along with the design choices that were operated regarding both the preparation of the textured 3D models of the sites and the simulated virtual humans, and concerning their optimization in order to suit the needs of a real time interactive visualization, will be equally presented.