SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time animation of ancient Roman sites
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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In cloth simulation particle systems models, bending stiffness involve forces which are either represented as additional springs, or as out-of-plane forces along surface normals. While the former solution is quite inaccurate for both small and large curvatures, the latter requires significant computation and is unsuited for fast computation required by real-time or interactive systems. We present a linear approach which combines simplicity and accuracy, being perfectly suited for the implicit integration schemes used in particle systems.