Real-time animation of ancient Roman sites
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
A method of drawing cloth patterns with fabric behavior
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
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While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on it own. The perception of garment beauty is first related to the dynamic accuracy of the cloth simulation model, which has to reproduce precisely the disipative behaviors of the material, such a viscosity and plasticity, rendering the visual features of realistic cloth motion.The other important aspect is the need of adequate techniques for the real-time visualization of animated virtual garments, required for many real-time or interactive applications. This work present techniques yielding visible advances for addressing these two aspects.