Deformable curve and surface finite-elements for free-form shape design
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 15th annual ACM symposium on User interface software and technology
Complex deformable objects in virtual reality
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
3D virtual clothing: from garment design to web3d visualization and simulation
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Computational analysis of mesh simplification using global error
Computational Geometry: Theory and Applications
CA '02 Proceedings of the Computer Animation
Avenues of Research in Dynamic Clothing
CA '02 Proceedings of the Computer Animation
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Fast and Stable Animation of Cloth with an Approximated Implicit Method
CGI '00 Proceedings of the International Conference on Computer Graphics
Collision Detection for Clothed Human Animation
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Reactive 2D/3D garment pattern design modification
Computer-Aided Design
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Pattern flattening for orthotropic materials
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
3D virtual apparel design for industrial applications
Computer-Aided Design
Computer Aided Geometric Design
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Computer-aided cloth design is one of the quite popular research themes in recent years, and the authenticity of it's simulated result and the efficiency of simulation are two main research questions. The cloth behavior not only determines the authenticity of simulation, but also influences the efficiency of simulation. So 3D virtual clothing is simulated and rendered by the way of 2D patterning technique in this study. In this method, the outlines of 2D cloth patterns are first drawn with B-spline curve, and the cloth particles on the cloth pattern are then created. A logical method is used to construct the particles' interrelations and triangular meshes on the cloth pattern, such that the established 2D cloth patterns can be used in the 3D simulation. Finally the 3D virtual cloth is simulated by an approximate implicit method. Through the proposed method, not only the simulation result which accord with the fabric behavior of the cloth can be gotten, but also the feeling of different cloth and improvement the authenticity of the cloth can be presented.