Feel the "fabric": an audio-haptic interface
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically realistic virtual surgery using the point-associated finite field (PAFF) approach
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Pattern computation for compression garment
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Research problems in clothing simulation
Computer-Aided Design
3D virtual apparel design for industrial applications
Computer-Aided Design
Pattern computation for compression garment by a physical/geometric approach
Computer-Aided Design
Experimenting with real time simulation parameters for fluid model of soft bodies
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
A method of drawing cloth patterns with fabric behavior
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
Triangle propagation for mass-spring chain algorithm
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
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Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most of them are based on numerical integration. Among the techniques, the implicit integration method is the most likely technique for real-time environments, since it allows large time steps for cloth simulation by ensuring the stability of systems. However, the most critical flaw of the implicit method is that it involves a large linear system.This paper presents a fast animation technique for animating soft objects based on mass-spring model with an approximated implicit method, which does not involve linear system solving. The proposed technique stably updates the state of $n$ mass-points in O(n) time when the number of total springs are O(n). Because the mass-spring model shows a super-elastic effect, the excessively deformed springs (i.e., super-elongated springs) should be adjusted for reality. This paper presents an efficient inverse dynamics process to adjust the super-elongated springs.