SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Controlled perturbation for arrangements of polyhedral surfaces with application to swept volumes
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Intersection test for collision detection in particle systems
Journal of Graphics Tools
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Generic programming in Fortran 90
ACM SIGPLAN Fortran Forum
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Fast and Stable Animation of Cloth with an Approximated Implicit Method
CGI '00 Proceedings of the International Conference on Computer Graphics
Collision Detection for Clothed Human Animation
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Estimating cloth simulation parameters from video
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accurate Collision Response on Polygonal Meshes
CA '00 Proceedings of the Computer Animation
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Nonlinear optimization framework for image-based modeling on programmable graphics hardware
ACM SIGGRAPH 2003 Papers
Made-to-Measure Technologies for an Online Clothing Store
IEEE Computer Graphics and Applications
Discrete quadratic curvature energies
ACM SIGGRAPH 2006 Courses
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
A quadratic bending model for inextensible surfaces
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Discrete quadratic curvature energies
Computer Aided Geometric Design
A CAD system for multi-style thermal functional design of clothing
Computer-Aided Design
An interactive co-evolutionary CAD system for garment pattern design
Computer-Aided Design
A physically based method for triangulated surface flattening
Computer-Aided Design
Interactive virtual try-on clothing design systems
Computer-Aided Design
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
An innovative virtual-engineering system for supporting integrated footwear design
International Journal of Intelligent Engineering Informatics
A survey on CAD methods in 3D garment design
Computers in Industry
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Technical Section: Fitting 3D garment models onto individual human models
Computers and Graphics
A method of drawing cloth patterns with fabric behavior
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
Customizing 3D garments based on volumetric deformation
Computers in Industry
Cloth modeling and simulation: a literature survey
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
A new buckling model for cloth simulation
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Parallelized incomplete poisson preconditioner in cloth simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Long range attachments - a method to simulate inextensible clothing in computer games
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
Technical Section: Adaptive cloth simulation using corotational finite elements
Computers and Graphics
Modeling 3D garments by examples
Computer-Aided Design
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Clothing simulation and animation are of great importance in computer animation. If cloth simulations could be improved to the point that they could generate realistic cloth motion in real-time, they would find uses in many aspects of daily life such as in fashion design and manufacturing. The area of cloth simulation and animation is full of technical challenges: creating more realistic results, achieving faster run-times, and developing methods capable of constructing and simulating more complex garments. This paper provides an overview of the key procedures involved in the creation of clothed characters, describes the current state-of-the-art techniques, and proposes the research problems that most require further study. Three technical aspects of cloth simulation are considered in this paper: garment construction, physically based simulation, and collision resolution.