Research problems in clothing simulation

  • Authors:
  • Kwang-Jin Choi;Hyeong-Seok Ko

  • Affiliations:
  • Graphics and Media Lab, Seoul National University, Seoul, South Korea;Graphics and Media Lab, Seoul National University, Seoul, South Korea

  • Venue:
  • Computer-Aided Design
  • Year:
  • 2005

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Abstract

Clothing simulation and animation are of great importance in computer animation. If cloth simulations could be improved to the point that they could generate realistic cloth motion in real-time, they would find uses in many aspects of daily life such as in fashion design and manufacturing. The area of cloth simulation and animation is full of technical challenges: creating more realistic results, achieving faster run-times, and developing methods capable of constructing and simulating more complex garments. This paper provides an overview of the key procedures involved in the creation of clothed characters, describes the current state-of-the-art techniques, and proposes the research problems that most require further study. Three technical aspects of cloth simulation are considered in this paper: garment construction, physically based simulation, and collision resolution.