SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Restricted delaunay triangulations and normal cycle
Proceedings of the nineteenth annual symposium on Computational geometry
Fair Triangle Mesh Generation with Discrete Elastica
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Solving unsymmetric sparse systems of linear equations with PARDISO
Future Generation Computer Systems - Special issue: Selected numerical algorithms
A finite element method for surface restoration with smooth boundary conditions
Computer Aided Geometric Design
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive collision detection between deformable models using chromatic decomposition
ACM SIGGRAPH 2005 Papers
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fully Discrete Finite Element Approximation for Anisotropic Surface Diffusion of Graphs
SIAM Journal on Numerical Analysis
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Research problems in clothing simulation
Computer-Aided Design
Geometric fairing of irregular meshes for free-form surface design
Computer Aided Geometric Design
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Efficient computation of curvature-based energies is important for practical implementations of geometric modeling and physical simulation applications. Building on a simple geometric observation, we provide a version of a curvature-based energy expressed in terms of the Laplace operator acting on the embedding of the surface. The corresponding energy--being quadratic in positions--gives rise to a constant Hessian in the context of isometric deformations. The resulting isometric bending model is shown to significantly speed up common cloth solvers, and when applied to geometric modeling situations built onWillmore flow to provide runtimes which are close to interactive rates.