Matrix animation and polar decomposition
Proceedings of the conference on Graphics interface '92
Adaptive refinement for mass/spring simulations
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects
IEEE Transactions on Visualization and Computer Graphics
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
GI '04 Proceedings of the 2004 Graphics Interface Conference
Adaptive meshing for cloth animation
Engineering with Computers
Cloth animation with adaptively refined meshes
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
A consistent bending model for cloth simulation with corotational subdivision finite elements
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
A quadratic bending model for inextensible surfaces
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Research problems in clothing simulation
Computer-Aided Design
Robust Topological Operations for Dynamic Explicit Surfaces
SIAM Journal on Scientific Computing
Efficient geometrically exact continuous collision detection
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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In this article we introduce an efficient adaptive cloth simulation method which is based on a reversible 3-refinement of corotational finite elements. Our novel approach can handle arbitrary triangle meshes and is not restricted to regular grid meshes which are required by other adaptive methods. Most previous works in the area of adaptive cloth simulation use discrete cloth models like mass-spring systems in combination with a specific subdivision scheme. However, if discrete models are used, the simulation does not converge to the correct solution as the mesh is refined. Therefore, we introduce a cloth model which is based on continuum mechanics since continuous models do not have this problem. We use a linear elasticity model in combination with a corotational formulation to achieve a high performance. Furthermore, we present an efficient method to update the sparse matrix structure after a refinement or coarsening step. The advantage of the 3-subdivision scheme is that it generates high quality meshes while the number of triangles increases only by a factor of 3 in each refinement step. However, the original scheme was not intended for the use in an interactive simulation and only defines a mesh refinement. In this article we introduce a combination of the original refinement scheme with a novel coarsening method to realize an adaptive cloth simulation with high quality meshes. The proposed approach allows an efficient mesh adaption and therefore does not cause much overhead. We demonstrate the significant performance gain which can be achieved with our adaptive simulation method in several experiments including a complex garment simulation.