SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Restricted delaunay triangulations and normal cycle
Proceedings of the nineteenth annual symposium on Computational geometry
Fair Triangle Mesh Generation with Discrete Elastica
GMP '02 Proceedings of the Geometric Modeling and Processing — Theory and Applications (GMP'02)
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for surface restoration with smooth boundary conditions
Computer Aided Geometric Design
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Research problems in clothing simulation
Computer-Aided Design
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Long range attachments - a method to simulate inextensible clothing in computer games
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Technical Section: Adaptive cloth simulation using corotational finite elements
Computers and Graphics
Discrete bending forces and their Jacobians
Graphical Models
Technical Section: Fast and stable cloth simulation based on multi-resolution shape matching
Computers and Graphics
Optimizing neighborhood projection with relaxation factor for inextensible cloth simulation
The Visual Computer: International Journal of Computer Graphics
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Relating the intrinsic Laplacian to the mean curvature normal, we arrive at a model for bending of inextensible surfaces. Due to its constant Hessian, our isometric bending model reduces cloth simulation times up to three-fold.