SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Linear-time dynamics using Lagrange multipliers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
A quadratic bending model for inextensible surfaces
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
ACM SIGGRAPH 2008 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Multi-resolution isotropic strain limiting
ACM SIGGRAPH Asia 2010 papers
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
ACM SIGGRAPH Asia 2010 papers
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Physical simulation of wet clothing for virtual humans
The Visual Computer: International Journal of Computer Graphics - CGI'2012 Conference
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Deformable model for estimating clothed and naked human shapes from a single image
The Visual Computer: International Journal of Computer Graphics
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In this paper, we propose a novel method for inextensible cloth simulation. Our method introduces a neighborhood projection optimized with a relaxation factor. The neighborhood projection enforces inextensibility by modifying particle positions with a Jacobi-style iteration, leading to conservation of linear and angular quasi momenta. The relaxation factor is estimated according to the corrections and constraints, and is used to scale the corrections while keeping convergence to a smaller number of iterations. Experimental results demonstrate that our method increases the simulation efficiency, and stably handles inextensible cloth even in overconstrained situations. In addition to the simulation of hanging cloth and draping cloth, the simulated umbrella demonstrates the characters of our method for this type of objects.