The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
The Naked Truth: Estimating Body Shape Under Clothing
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part II
Modeling from contour drawings
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
Interactive motion photography from a single image
The Visual Computer: International Journal of Computer Graphics
Inferring 3D shapes and deformations from single views
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Intuitive Interactive Human-Character Posing with Millions of Example Poses
IEEE Computer Graphics and Applications
Interactive hair rendering and appearance editing under environment lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
Single-view hair modeling for portrait manipulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Supervised geodesic propagation for semantic label transfer
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part III
Clothed and naked human shapes estimation from a single image
CVM'12 Proceedings of the First international conference on Computational Visual Media
PoseShop: Human Image Database Construction and Personalized Content Synthesis
IEEE Transactions on Visualization and Computer Graphics
Optimizing neighborhood projection with relaxation factor for inextensible cloth simulation
The Visual Computer: International Journal of Computer Graphics
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Estimation of human shape from images has numerous applications ranging from graphics to surveillance. A single image provides insufficient constraints (e.g. clothing), making human shape estimation more challenging. We propose a method to simultaneously estimate a person's clothed and naked shapes from a single image of that person wearing clothing. The key component of our method is a deformable model of clothed human shape. We learn our deformable model, which spans variations in pose, body, and clothes, from a training dataset. These variations are derived by the non-rigid surface deformation, and encoded in various low-dimension parameters. Our deformable model can be used to produce clothed 3D meshes for different people in different poses, which neither appears in the training dataset. Afterward, given an input image, our deformable model is initialized with a few user-specified 2D joints and contours of the person. We optimize the parameters of the deformable model by pose fitting and body fitting in an iterative way. Then the clothed and naked 3D shapes of the person can be obtained simultaneously. We illustrate our method for texture mapping and animation. The experimental results on real images demonstrate the effectiveness of our method.