A Graduated Assignment Algorithm for Graph Matching
IEEE Transactions on Pattern Analysis and Machine Intelligence
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Comparing constraint-based motion editing methods
Graphical Models
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Tutorial on Support Vector Machines for Pattern Recognition
Data Mining and Knowledge Discovery
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Automated generation of control skeletons for use in animation
Automated generation of control skeletons for use in animation
Automatic Animation Skeleton Construction Using Repulsive Force Field
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Efficient linear system solvers for mesh processing
IMA'05 Proceedings of the 11th IMA international conference on Mathematics of Surfaces
Practical motion capture in everyday surroundings
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Automatic Adjustment of Rigs to Extracted Skeletons
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Feature points based facial animation retargeting
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Towards 3D model interoperability in games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Harmonic 1-form based skeleton extraction from examples
Graphical Models
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Rig retargeting for 3D animation
Proceedings of Graphics Interface 2009
Exact volume preserving skinning with shape control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Homeomorphic Alignment of Edge-Weighted Trees
GbRPR '09 Proceedings of the 7th IAPR-TC-15 International Workshop on Graph-Based Representations in Pattern Recognition
Markerless Motion Capture through Visual Hull, Articulated ICP and Subject Specific Model Generation
International Journal of Computer Vision
Learning skeletons for shape and pose
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Frankenrigs: building character rigs from multiple sources
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Simple data-driven modeling of brushes
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Multi-objective shape segmentation and labeling
SGP '09 Proceedings of the Symposium on Geometry Processing
ACM SIGGRAPH 2010 papers
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
A software pipeline for 3D animation generation using mocap data and commercial shape models
Proceedings of the ACM International Conference on Image and Video Retrieval
Semi-automated human body 3D animator
International Journal of Computer Applications in Technology
Segmentation of the fetal envelope on ante-natal MRI
ISBI'10 Proceedings of the 2010 IEEE international conference on Biomedical imaging: from nano to Macro
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Skeleton and shape adjustment and tracking in multicamera environments
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Adjusting animation rigs to human-like 3D models
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Easy rigging of face by automatic registration and transfer of skinning parameters
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects
ACM SIGGRAPH ASIA 2010 Sketches
Marker-based human motion capture in multiview sequences
EURASIP Journal on Advances in Signal Processing
Video-based characters: creating new human performances from a multi-view video database
ACM SIGGRAPH 2011 papers
Efficient elasticity for character skinning with contact and collisions
ACM SIGGRAPH 2011 papers
Bounded biharmonic weights for real-time deformation
ACM SIGGRAPH 2011 papers
Sketch based 3D character deformation
Transactions on edutainment V
Skeleton extraction from a mesh for easy skinning animation
Proceedings of the 13th International Conference on Humans and Computers
Physics-based character skinning using multi-domain subspace deformations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Emergent design: bringing the learner close to the experience
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
Stretchable and Twistable Bones for Skeletal Shape Deformation
Proceedings of the 2011 SIGGRAPH Asia Conference
Technical Section: Skeleton driven animation based on implicit skinning
Computers and Graphics
A fully automatic rigging algorithm for 3D character animation
SIGGRAPH Asia 2011 Posters
Free viewpoint virtual try-on with commodity depth cameras
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fast automatic skinning transformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A novel template-based automatic rigging algorithm
Computer Animation and Virtual Worlds
Automatically Rigging Multi-component Characters
Computer Graphics Forum
Centroidal Voronoi Tessellation of Line Segments and Graphs
Computer Graphics Forum
Computer Graphics Forum
Smooth Shape-Aware Functions with Controlled Extrema
Computer Graphics Forum
Compression techniques for 3d video mesh sequences
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Elasticity-inspired deformers for character articulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
RigMesh: automatic rigging for part-based shape modeling and deformation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Smooth skinning decomposition with rigid bones
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Simultaneous shape and pose adaption of articulated models using linear optimization
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Widget based automated rigging of bipedal character with custom manipulators
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Interactive steering of mesh animations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Interactive steering of mesh animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive virtual try-on based on real-time motion capture
PCM'12 Proceedings of the 13th Pacific-Rim conference on Advances in Multimedia Information Processing
Proceedings of the 28th Spring Conference on Computer Graphics
Robust inside-outside segmentation using generalized winding numbers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Two-layer sparse compression of dense-weight blend skinning
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Radial view based culling for continuous self-collision detection of skeletal models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Implicit skinning: real-time skin deformation with contact modeling
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Invariant surface-based shape descriptor for dynamic surface encoding
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part I
Differential blending for expressive sketch-based posing
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Efficient simulation of secondary motion in rig-space
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Geodesic voxel binding for production character meshes
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatic single-view character model reconstruction
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
BodyAvatar: creating freeform 3D avatars using first-person body gestures
Proceedings of the 26th annual ACM symposium on User interface software and technology
Human-computer interaction for hybrid carving
Proceedings of the 26th annual ACM symposium on User interface software and technology
Raycast based auto-rigging method for humanoid meshes
ACM SIGGRAPH 2013 Posters
Sphere-Meshes: shape approximation using spherical quadric error metrics
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
Cooperative estimation of human motion and surfaces using multiview videos
Computer Vision and Image Understanding
Dynamic radial view based culling for continuous self-collision detection
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Deformable model for estimating clothed and naked human shapes from a single image
The Visual Computer: International Journal of Computer Graphics
Bounded biharmonic weights for real-time deformation
Communications of the ACM
Personalized animatable avatars from depth data
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. We present a method for animating characters automatically. Given a static character mesh and a generic skeleton, our method adapts the skeleton to the character and attaches it to the surface, allowing skeletal motion data to animate the character. Because a single skeleton can be used with a wide range of characters, our method, in conjunction with a library of motions for a few skeletons, enables a user-friendly animation system for novices and children. Our prototype implementation, called Pinocchio, typically takes under a minute to rig a character on a modern midrange PC.