Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating models of truss structures with optimization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Building efficient, accurate character skins from examples
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2005 Papers
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Geometric skinning with approximate dual quaternion blending
ACM Transactions on Graphics (TOG)
Fabricating microgeometry for custom surface reflectance
ACM SIGGRAPH 2009 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
Printing spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
Physical reproduction of materials with specified subsurface scattering
ACM SIGGRAPH 2010 papers
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Design and fabrication of materials with desired deformation behavior
ACM SIGGRAPH 2010 papers
Discrete scale axis representations for 3D geometry
ACM SIGGRAPH 2010 papers
Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing
Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
3D-printing of non-assembly, articulated models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
From real to virtual rapid architectural prototyping
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
InfraStructs: fabricating information inside physical objects for imaging in the terahertz region
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Make it stand: balancing shapes for 3D fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Worst-case structural analysis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Computational design of actuated deformable characters
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Invited Making graphics tangible
Computers and Graphics
Workshop on personal and pervasive fabrication (PerFab 2013)
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Cost-effective printing of 3D objects with skin-frame structures
ACM Transactions on Graphics (TOG)
Designing and fabricating mechanical automata from mocap sequences
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the corresponding virtual articulated character in a piecewise linear manner. We first extract a set of potential joint locations. From this set, together with optional, user-specified range constraints, we then estimate mechanical friction joints that satisfy inter-joint non-penetration and other fabrication constraints. To avoid brittle joint designs, we place joint centers on an approximate medial axis representation of the input geometry, and maximize each joint's minimal cross-sectional area. We provide several demonstrations, manufactured as single, assembled pieces using 3D printers.