Fabricating articulated characters from skinned meshes

  • Authors:
  • Moritz Bächer;Bernd Bickel;Doug L. James;Hanspeter Pfister

  • Affiliations:
  • Harvard University;TU Berlin;Cornell University;Harvard University

  • Venue:
  • ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
  • Year:
  • 2012

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Abstract

Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the corresponding virtual articulated character in a piecewise linear manner. We first extract a set of potential joint locations. From this set, together with optional, user-specified range constraints, we then estimate mechanical friction joints that satisfy inter-joint non-penetration and other fabrication constraints. To avoid brittle joint designs, we place joint centers on an approximate medial axis representation of the input geometry, and maximize each joint's minimal cross-sectional area. We provide several demonstrations, manufactured as single, assembled pieces using 3D printers.