Determining a depth map using a dual photometric stereo
International Journal of Robotics Research
The Computation of Visible-Surface Representations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Active optical range imaging sensors
Advances in Machine Vision
3-D Sensing for industrial computer vision
Advances in Machine Vision
A Theory of Photometric Stereo for a Class of Diffuse Non-Lambertian Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Efficient algorithms for local and global accessibility shading
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
New methods for surface reconstruction from range images
New methods for surface reconstruction from range images
LSQR: An Algorithm for Sparse Linear Equations and Sparse Least Squares
ACM Transactions on Mathematical Software (TOMS)
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Learning Object Representation form Lighting Variations
ECCV '96 Proceedings of the International Workshop on Object Representation in Computer Vision II
Using 3-Dimensional Meshes To Combine Image-Based and Geometry-Based Constraints
ECCV '94 Proceedings of the Third European Conference-Volume II on Computer Vision - Volume II
Incorporating the Torrance and Sparrow Model of Reflectance in Uncalibrated Photometric Stereo
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Advances in the cooperation of shape from shading and stereo vision
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Computing consistent normals and colors from photometric data
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
A statistical model for synthesis of detailed facial geometry
ACM SIGGRAPH 2006 Papers
Reflectance Sharing: Predicting Appearance from a Sparse Set of Images of a Known Shape
IEEE Transactions on Pattern Analysis and Machine Intelligence
Processing and editing of faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Sketches
Random walks for mesh denoising
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Error-guided adaptive Fourier-based surface reconstruction
Computer-Aided Design
Illustration of complex real-world objects using images with normals
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Global non-rigid alignment of 3-D scans
ACM SIGGRAPH 2007 papers
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
A system for high-resolution face scanning based on polarized spherical illumination
ACM SIGGRAPH 2007 sketches
Fast rendering of realistic faces with wavelength dependent normal maps
ACM SIGGRAPH 2007 posters
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Bayesian surface reconstruction via iterative scan alignment to an optimized prototype
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Exact and interpolatory quadratures for curvature tensor estimation
Computer Aided Geometric Design
A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
International Journal of Computer Vision
Reconstruction of 3D Object Meshes from Silhouette Images
Journal of Mathematical Imaging and Vision
Digital inspection: an interactive stage for viewing surface details
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Cheaply capturing normal maps from coins
ACM SIGGRAPH 2008 posters
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
Random walks for feature-preserving mesh denoising
Computer Aided Geometric Design
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
Curve skeleton extraction from incomplete point cloud
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Facial Geometry Estimation Using Photometric Stereo and Profile Views
ICB '09 Proceedings of the Third International Conference on Advances in Biometrics
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Consolidation of unorganized point clouds for surface reconstruction
ACM SIGGRAPH Asia 2009 papers
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
The Digital Emily project: photoreal facial modeling and animation
ACM SIGGRAPH 2009 Courses
Multi-view reconstruction under varying illumination conditions
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Temporal upsampling of performance geometry using photometric alignment
ACM Transactions on Graphics (TOG)
Rotating scans for systematic error removal
SGP '09 Proceedings of the Symposium on Geometry Processing
High-quality single-shot capture of facial geometry
ACM SIGGRAPH 2010 papers
Automated trimmed iterative closest point algorithm
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
Cone carving for surface reconstruction
ACM SIGGRAPH Asia 2010 papers
Photometric stereo for dynamic surface orientations
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
DECHO—a framework for the digital exploration of cultural heritage objects
Journal on Computing and Cultural Heritage (JOCCH)
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
SMI 2011: Full Paper: Context-aware garment modeling from sketches
Computers and Graphics
Multiview face capture using polarized spherical gradient illumination
Proceedings of the 2011 SIGGRAPH Asia Conference
International Journal of Computer Vision
deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch
Proceedings of the 24th annual ACM symposium on User interface software and technology
Temporally coherent completion of dynamic shapes
ACM Transactions on Graphics (TOG)
Driving 3D morphable models using shading cues
Pattern Recognition
Self-calibrated, Multi-spectral Photometric Stereo for 3D Face Capture
International Journal of Computer Vision
Fast high-resolution appearance editing using superimposed projections
ACM Transactions on Graphics (TOG)
Fabricating articulated characters from skinned meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Variational mesh segmentation via quadric surface fitting
Computer-Aided Design
Lightweight binocular facial performance capture under uncontrolled lighting
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Surface enhancement using real-time photometric stereo and reflectance transformation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
High quality PTM acquisition: reflection transformation imaging for large objects
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
High resolution acquisition of detailed surfaces with lens-shifted structured light
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
Laser scanner super-resolution
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Integration of 3D and multispectral data for cultural heritage applications: Survey and perspectives
Image and Vision Computing
Removing the example from example-based photometric stereo
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
International Journal of Computer Vision
A 3D Imaging Framework Based on High-Resolution Photometric-Stereo and Low-Resolution Depth
International Journal of Computer Vision
Screened poisson surface reconstruction
ACM Transactions on Graphics (TOG)
An empirical study on the effects of translucency on photometric stereo
The Visual Computer: International Journal of Computer Graphics
Reconstructing detailed dynamic face geometry from monocular video
ACM Transactions on Graphics (TOG)
Auto-calibrating photometric stereo using ring light constraints
Machine Vision and Applications
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Range scanning, manual 3D editing, and other modeling approaches can provide information about the geometry of surfaces in the form of either 3D positions (e.g., triangle meshes or range images) or orientations (normal maps or bump maps). We present an algorithm that combines these two kinds of estimates to produce a new surface that approximates both. Our formulation is linear, allowing it to operate efficiently on complex meshes commonly used in graphics. It also treats high-and low-frequency components separately, allowing it to optimally combine outputs from data sources such as stereo triangulation and photometric stereo, which have different error-vs.-frequency characteristics. We demonstrate the ability of our technique to both recover high-frequency details and avoid low-frequency bias, producing surfaces that are more widely applicable than position or orientation data alone.