Multiple view geometry in computer vision
Multiple view geometry in computer vision
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
Stereo Matching with Non-Linear Diffusion
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
A parametric model for human faces.
A parametric model for human faces.
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
A statistical model for synthesis of detailed facial geometry
ACM SIGGRAPH 2006 Papers
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Mesostructure from Specularity
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
A perceptually validated model for surface depth hallucination
ACM SIGGRAPH 2008 papers
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
Face/Off: live facial puppetry
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
High resolution passive facial performance capture
ACM SIGGRAPH 2010 papers
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
High resolution passive facial performance capture
ACM SIGGRAPH 2010 papers
Efficient large-scale stereo matching
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition
ACM SIGGRAPH 2011 papers
High-quality passive facial performance capture using anchor frames
ACM SIGGRAPH 2011 papers
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
Facial cartography: interactive scan correspondence
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Multiview face capture using polarized spherical gradient illumination
Proceedings of the 2011 SIGGRAPH Asia Conference
Coupled 3D reconstruction of sparse facial hair and skin
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Adaptive surface splatting for facial rendering
Computer Animation and Virtual Worlds
A cell phone based platform for facial performance capture
ACM SIGGRAPH 2012 Posters
High fidelity facial hair capture
ACM SIGGRAPH 2012 Talks
Data-driven simulation methods in computer graphics: cloth, tissue and faces
ACM SIGGRAPH 2012 Courses
Lightweight binocular facial performance capture under uncontrolled lighting
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Static and dynamic 3D facial expression recognition: A comprehensive survey
Image and Vision Computing
Improved reconstruction of deforming surfaces by cancelling ambient occlusion
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Robust 3D human face reconstruction by consumer binocular-stereo cameras
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Scene reconstruction from high spatio-angular resolution light fields
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Image-based reconstruction and synthesis of dense foliage
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
3D shape regression for real-time facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
High detail flexible viewpoint facial video from monocular input using static geometric proxies
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
A fusion framework of stereo vision and kinect for high-quality dense depth maps
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume 2
Technical Section: High-resolution depth for binocular image-based modeling
Computers and Graphics
Animation-aware quadrangulation
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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This paper describes a passive stereo system for capturing the 3D geometry of a face in a single-shot under standard light sources. The system is low-cost and easy to deploy. Results are submillimeter accurate and commensurate with those from state-of-the-art systems based on active lighting, and the models meet the quality requirements of a demanding domain like the movie industry. Recovered models are shown for captures from both high-end cameras in a studio setting and from a consumer binocular-stereo camera, demonstrating scalability across a spectrum of camera deployments, and showing the potential for 3D face modeling to move beyond the professional arena and into the emerging consumer market in stereoscopic photography. Our primary technical contribution is a modification of standard stereo refinement methods to capture pore-scale geometry, using a qualitative approach that produces visually realistic results. The second technical contribution is a calibration method suited to face capture systems. The systemic contribution includes multiple demonstrations of system robustness and quality. These include capture in a studio setup, capture off a consumer binocular-stereo camera, scanning of faces of varying gender and ethnicity and age, capture of highly-transient facial expression, and scanning a physical mask to provide ground-truth validation.