Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A butterfly subdivision scheme for surface interpolation with tension control
ACM Transactions on Graphics (TOG)
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Digital Image Warping
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Robust Real-Time Face Detection
International Journal of Computer Vision
Collada: Sailing the Gulf of 3d Digital Content Creation
Collada: Sailing the Gulf of 3d Digital Content Creation
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Line Geometry and Camera Autocalibration
Journal of Mathematical Imaging and Vision
High-quality single-shot capture of facial geometry
ACM SIGGRAPH 2010 papers
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
3D Face Reconstruction Using a Single or Multiple Views
ICPR '10 Proceedings of the 2010 20th International Conference on Pattern Recognition
Face Lift Surgery for Reconstructed Virtual Humans
CW '11 Proceedings of the 2011 International Conference on Cyberworlds
Multiple textures stitching and blending on 3D objects
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Objective and subjective evaluation of static 3D mesh compression
Image Communication
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The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection.