Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement

  • Authors:
  • Rafael Pagés;Daniel Berjón;Francisco Morán

  • Affiliations:
  • -;-;-

  • Venue:
  • Image Communication
  • Year:
  • 2013

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Abstract

The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection.