A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Color Reflectance Modeling Using a Polychromatic Laser Range Sensor
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A survey of image registration techniques
ACM Computing Surveys (CSUR)
Inverting an illumination model from range and intensity maps
CVGIP: Image Understanding
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Reflectance analysis for 3D computer graphics model generation
Graphical Models and Image Processing
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Optical 3D Digitizers: Bringing Life to the Virtual World
IEEE Computer Graphics and Applications
Appying Shape from Lighting Variation to Bump Map Capture
Proceedings of the Eurographics Workshop on Rendering Techniques '97
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Reflectance function estimation and shape recovery from image sequence of a rotating object
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Preserving attribute values on simplified meshes by re-sampling detail textures
Preserving attribute values on simplified meshes by re-sampling detail textures
Inverse rendering for computer graphics
Inverse rendering for computer graphics
Construction and Refinement of Panoramic Mosaics with Global and Local Alignment
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A photometric approach to digitizing cultural artifacts
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
High-Quality Texture Reconstruction from Multiple Scans
IEEE Transactions on Visualization and Computer Graphics
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Model-Based 3D Face Capture with Shape-from-Silhouettes
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
Quadratic surface reconstruction from multiple views using SQP
Integrated image and graphics technologies
Low-cost three-dimensional scanning using range imaging
Journal of Computing Sciences in Colleges
ACM SIGGRAPH 2005 Papers
Scanning physical interaction behavior of 3D objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Image based PTM synthesis for realistic rendering of low resolution 3D models
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
3D and texture modelling of precolombian objects
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
An ellipsoidal model for generating realistic 3D facial textures
International Journal of Computer Applications in Technology
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In this paper we propose a new approach for mapping and blending textures on 3D geometries. The system starts from a 3D mesh which represents a real object and improves this model with pictorial detail. Texture detail is acquired via a common photographic process directly from the real object. These images are then registered and stitched on the 3D mesh, by integrating them into a single standard texture map. An optimal correspondence between regions of the 3D mesh and sections of the acquired images is built. Then, a new approach is proposed to produce a smooth join between different images that map on adjacent sections of the surface, based on texture blending. For each mesh face which is on the adjacency border between different observed images, a corresponding triangular texture patch is resampled as a weighted blend of the corresponding adjacent images sections. The accuracy of the resampling and blending process is improved by computing an accurate piecewise local registration of the original images with respect to the current face vertices. Examples of the results obtained with sample Cultural Heritage objects are presented and discussed.