A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Object modelling by registration of multiple range images
Image and Vision Computing - Special issue: range image understanding
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A General Surface Approach to the Integration of a Set of Range Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Towards a General Multi-View Registration Technique
IEEE Transactions on Pattern Analysis and Machine Intelligence
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Digital Image Processing
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Textures from Image Sequences
IEEE Computer Graphics and Applications
Registration of 3-D partial surface models using luminance and depth information
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Registration and integration of textured 3-D data
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Acquisition and Visualization of Colored 3D Objects
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
Surface reconstruction and display from range and color data
Surface reconstruction and display from range and color data
Inverse rendering for computer graphics
Inverse rendering for computer graphics
Multi-Feature Matching Algorithm for Free-Form 3D Surface Registration
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Hand-held acquisition of 3D models with a video camera
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Computing consistent normals and colors from photometric data
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Registering two overlapping range images
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Experimental analysis of harmonic shape images
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Multiple textures stitching and blending on 3D objects
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Model Acquisition Using Shape-from-Shading
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
An accurate and fast point-to-plane registration technique
Pattern Recognition Letters
Visibility based methods and assessment for detail-recovery
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Relief Texture from Specularities
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D S.O.M.: a commercial software solution to 3D scanning
Graphical Models - Special issue: Vision and computer graphics
ACM Transactions on Graphics (TOG)
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
Registration of combined range-intensity scans: Initialization through verification
Computer Vision and Image Understanding
3D Processing and Visualization of Scanned Forensic Data
IWCF '08 Proceedings of the 2nd international workshop on Computational Forensics
FlexiStickers: photogrammetric texture mapping using casual images
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A Superresolution Framework for High-Accuracy Multiview Reconstruction
Proceedings of the 31st DAGM Symposium on Pattern Recognition
Improved color acquisition and mapping on 3D models via flash-based photography
Journal on Computing and Cultural Heritage (JOCCH)
Spatio-temporal reflectance sharing for relightable 3D video
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Fast low-memory seamless photo blending on massive point clouds using a streaming framework
Journal on Computing and Cultural Heritage (JOCCH)
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Multi-view texturing of imprecise mesh
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
3D imaging spectroscopy for measuring hyperspectral patterns on solid objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Visualisation of highly textured surfaces
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Artifacts removal for color projection on 3D models using flash light
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Removing shadows for color projection using sun position estimation
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
Data reconstruction and visualization techniques for forensic pathology
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A practical structured light acquisition system for point-based geometry and texture
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Achievements and challenges in recognizing and reconstructing civil infrastructure
Proceedings of the 15th international conference on Theoretical Foundations of Computer Vision: outdoor and large-scale real-world scene analysis
Integration of 3D and multispectral data for cultural heritage applications: Survey and perspectives
Image and Vision Computing
Hyper3D: 3D graphics software for examining cultural artifacts
Journal on Computing and Cultural Heritage (JOCCH)
A Super-Resolution Framework for High-Accuracy Multiview Reconstruction
International Journal of Computer Vision
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The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based registration of scans, and for reconstructing high-quality textures for the output digital object.