SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Color
Detection of specularity using colour and multiple views
Image and Vision Computing - Special issue: 2nd European Conference on Computer Vision
Multiresolution painting and compositing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Generalization of the Lambertian model and implications for machine vision
International Journal of Computer Vision
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A representation for composition of virtual indoor environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Low-cost model reconstruction from image sequences
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Image-based 3D acquisition of archaeological heritage and applications
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
High-Quality Texture Reconstruction from Multiple Scans
IEEE Transactions on Visualization and Computer Graphics
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Image Processing
Quadtree decomposition texture analysis in paper formation determination
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Hand-held acquisition of 3D models with a video camera
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
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Rendering is one of the most important tasks in computer graphics and animation. It is widely recognized that texture maps are essential for adding to the visual content of the rendered image. Extraction of textures from a single photograph poses severe difficulties and is sometimes impossible, while artificial texture synthesis does not address the full range of desired textures. In this paper we present a method for computing high-quality, multiresolution textures from an image sequence. The method has the following features: (1) it can be used with images in which the textures are present in different resolutions and different perspective distortions; (2) it can extract textures from objects with any known 3D geometric structure; specifically, we are not restricted to planar textures; (3) removal of directional illumination artifacts such as highlights and reflections; (4) efficient storage of the resulting texture in a multiresolution data structure; and (5) no restrictions are imposed on the computed texture, which can be a constant color texture or a richly colored one. We present an especially attractive application of our technique, in which an existing real object participates in an animation sequence and is endowed with synthetic behavior.