Visual Modeling with a Hand-Held Camera

  • Authors:
  • Marc Pollefeys;Luc Van Gool;Maarten Vergauwen;Frank Verbiest;Kurt Cornelis;Jan Tops;Reinhard Koch

  • Affiliations:
  • Department of Computer Science, University of North Carolina, Chapel Hill, NC 27599-3175, USA. marc@cs.unc.edu;Center for Processing of Speech and Images, Katholieke Universiteit Leuven, Kasteelpark Arenberg 10, B-3001 Leuven, Belgium. Luc.VanGool@esat.kuleuven.ac.be;Center for Processing of Speech and Images, Katholieke Universiteit Leuven, Kasteelpark Arenberg 10, B-3001 Leuven, Belgium. Maarten.Vergauwen@esat.kuleuven.ac.be;Center for Processing of Speech and Images, Katholieke Universiteit Leuven, Kasteelpark Arenberg 10, B-3001 Leuven, Belgium. Frank.Verbiest@esat.kuleuven.ac.be;Center for Processing of Speech and Images, Katholieke Universiteit Leuven, Kasteelpark Arenberg 10, B-3001 Leuven, Belgium. Kurt.Cornelis@esat.kuleuven.ac.be;Center for Processing of Speech and Images, Katholieke Universiteit Leuven, Kasteelpark Arenberg 10, B-3001 Leuven, Belgium. Jan.Tops@esat.kuleuven.ac.be;Institut für Informatik und Praktische Mathematik, Christian-Albrechts-Universität Kiel, Hermann-Rodewald-Str. 3, D-24098 Kiel, Germany. rk@mip.informatik.uni-kiel.de

  • Venue:
  • International Journal of Computer Vision
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper a complete system to build visual models from camera images is presented. The system can deal with uncalibrated image sequences acquired with a hand-held camera. Based on tracked or matched features the relations between multiple views are computed. From this both the structure of the scene and the motion of the camera are retrieved. The ambiguity on the reconstruction is restricted from projective to metric through self-calibration. A flexible multi-view stereo matching scheme is used to obtain a dense estimation of the surface geometry. From the computed data different types of visual models are constructed. Besides the traditional geometry- and image-based approaches, a combined approach with view-dependent geometry and texture is presented. As an application fusion of real and virtual scenes is also shown.