Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Constraint-Based Sensor Planning for Scene Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Eigen-Texture Method: Appearance Compression and Synthesis Based on a 3D Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Eigen-texture method: appearance compression based on 3D model
Modelling from reality
The great Buddha project: modeling cultural heritage through observation
Modelling from reality
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient estimation of 3D Euclidean distance fields from 2D range images
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Proceedings of the conference on Visualization '01
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Special issue on registration and fusion of range images
Computer Vision and Image Understanding - Registration and fusion of range images
Computer Vision and Image Understanding - Registration and fusion of range images
Approximating and intersecting surfaces from points
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A volumetric approach for interactive 3D modeling
Computer Vision and Image Understanding
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Adaptively Merging Large-Scale Range Data with Reflectance Properties
IEEE Transactions on Pattern Analysis and Machine Intelligence
Robust moving least-squares fitting with sharp features
ACM SIGGRAPH 2005 Papers
Designing with distance fields
ACM SIGGRAPH 2006 Courses
Surface reconstruction using local shape priors
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Accurate integration of multi-view range images using k-means clustering
Pattern Recognition
The Great Buddha Project: Digitally Archiving, Restoring, and Analyzing Cultural Heritage Objects
International Journal of Computer Vision
Detailed Real-Time Urban 3D Reconstruction from Video
International Journal of Computer Vision
On geometric variational models for inpainting surface holes
Computer Vision and Image Understanding
Improving 3D reconstruction for digital art preservation
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
Large-scale, dense city reconstruction from user-contributed photos
Computer Vision and Image Understanding
3D digital archive of the burghers of calais
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Robust generation of signed distance fields from triangle meshes
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
3D reconstruction of cultural heritages: Challenges and advances on precise mesh integration
Computer Vision and Image Understanding
Scalable real-time volumetric surface reconstruction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Real-time 3D reconstruction at scale using voxel hashing
ACM Transactions on Graphics (TOG)
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In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumeteric implicit-surface representation which is converted to a surface mesh using a variant of the marching-cubes algorithm. Unlike previous techniques based on implicit-surface representations, our method estimates the signed distance to the object surface by finding a consensus of locally coherent observations of the surface. We call this method the consensus-surface algorithm. This algorithm effectively eliminates many of the troublesome effects of noise and extraneous surface observations without sacrificing the accuracy of the resulting surface. We utilize octrees to represent volumetric implicit surfaces 驴 effectively reducing the computation and memory requirements of the volumetric representation without sacrificing accuracy of the resulting surface. We present results which demonstrate that our consensus-surface algorithm can construct accurate geometric models from rather noisy input range date.