Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Reliable Surface Reconstructiuon from Multiple Range Images
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
Shape Reconstruction with Delaunay Complex
LATIN '98 Proceedings of the Third Latin American Symposium on Theoretical Informatics
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
The Marching Intersections algorithm for merging range images
The Visual Computer: International Journal of Computer Graphics
Robust moving least-squares fitting with sharp features
ACM SIGGRAPH 2005 Papers
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Multilevel streaming for out-of-core surface reconstruction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
The Great Buddha Project: Digitally Archiving, Restoring, and Analyzing Cultural Heritage Objects
International Journal of Computer Vision
Parallel Poisson Surface Reconstruction
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
3D reconstruction of cultural heritages: Challenges and advances on precise mesh integration
Computer Vision and Image Understanding
Hi-index | 0.00 |
Achieving a high fidelity triangle mesh from 3D digital reconstructions is still a challenge, mainly due to the harmful effects of outliers in the range data. In this work, we discuss these artifacts and suggest improvements for two widely used volumetric integration techniques: VRIP and Consensus Surfaces (CS). A novel contribution is a hybrid approach, named IMAGO Volumetric Integration Algorithm (IVIA), which combines strengths from both VRIP and CS while adds new ideas that greatly improve the detection and elimination of artifacts. We show that IVIA leads to superior results when applied in different scenarios. In addition, IVIA cooperates with the hole filling process, improving the overall quality of the generated 3D models. We also compare IVIA to Poisson Surface Reconstruction, a state-of-the-art method with good reconstruction results and high performance both in terms of memory usage and processing time.