Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Constraints on deformable models: recovering 3D shape and nongrid motion
Artificial Intelligence
Closed-Form Solutions for Physically Based Shape Modeling and Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A General Surface Approach to the Integration of a Set of Range Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A Level-Set Approach to 3D Reconstruction from Range Data
International Journal of Computer Vision
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Reliable Surface Reconstructiuon from Multiple Range Images
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
Shape Reconstruction with Delaunay Complex
LATIN '98 Proceedings of the Third Latin American Symposium on Theoretical Informatics
Tight cocone: a water-tight surface reconstructor
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Fast Surface Reconstruction Using the Level Set Method
VLSM '01 Proceedings of the IEEE Workshop on Variational and Level Set Methods (VLSM'01)
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
The Marching Intersections algorithm for merging range images
The Visual Computer: International Journal of Computer Graphics
Adaptively Merging Large-Scale Range Data with Reflectance Properties
IEEE Transactions on Pattern Analysis and Machine Intelligence
Spectral surface reconstruction from noisy point clouds
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Robust moving least-squares fitting with sharp features
ACM SIGGRAPH 2005 Papers
A volumetric fusion technique for surface reconstruction from silhouettes and range data
Computer Vision and Image Understanding
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Multilevel streaming for out-of-core surface reconstruction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Accurate integration of multi-view range images using k-means clustering
Pattern Recognition
The Great Buddha Project: Digitally Archiving, Restoring, and Analyzing Cultural Heritage Objects
International Journal of Computer Vision
Hole Filling of a 3D Model by Flipping Signs of a Signed Distance Field in Adaptive Resolution
IEEE Transactions on Pattern Analysis and Machine Intelligence
Parallel Poisson Surface Reconstruction
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Planar background elimination in range images: a practical approach
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Improving 3D reconstruction for digital art preservation
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
The power crust, unions of balls, and the medial axis transform
Computational Geometry: Theory and Applications
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Surface embedding narrow volume reconstruction from unorganized points
Computer Vision and Image Understanding
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Several methods perform the integration of multiple range scans of an object aiming the generation of a reconstructed triangle mesh; however, achieving high fidelity digital reconstructions is still a challenge. That is mostly due to the existence of outliers in the acquired range data, and their harmful effects on the integration algorithms. In this work, we first discuss artifacts usually found on real range data captured with 3D scanners based on laser triangulation. Following that there is the assessment of two widely used volumetric integration techniques (VRIP and Consensus Surface) and our suggested improvements. We also present a novel, hybrid approach that combines strengths from both VRIP and Consensus Surface, named IMAGO Volumetric Integration Algorithm (IVIA). Our novel algorithm adds new ideas while improving the detection and elimination of artifacts. Further, IVIA works in close cooperation with the subsequent hole filling process, which greatly improves the overall quality of the generated 3D models. Our technique leads to better results when assessed in different situations, when compared to VRIP, Consensus Surface, and also to a well known state-of-the-art surface-based method, Poisson Surface Reconstruction.