Identification of 3D objects from multiple silhouettes using Quadtrees/Octrees
Computer Vision, Graphics, and Image Processing
Color-Encoded Structured Light for Rapid Active Ranging
IEEE Transactions on Pattern Analysis and Machine Intelligence
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rapid octree construction from image sequences
CVGIP: Image Understanding
Object-centered surface reconstruction: combining multi-image stereo and shading
International Journal of Computer Vision
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
The Marching Intersections algorithm for merging range images
The Visual Computer: International Journal of Computer Graphics
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Passive reconstruction of high quality textured 3D models of works of art
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Accurate integration of multi-view range images using k-means clustering
Pattern Recognition
Shape from silhouette using topology-adaptive mesh deformation
Pattern Recognition Letters
Coarse-to-fine surface reconstruction from silhouettes and range data using mesh deformation
Computer Vision and Image Understanding
Novel representations, techniques and error evaluation for 3D reconstruction
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Markov random field-based clustering for the integration of multi-view range images
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
3D reconstruction of cultural heritages: Challenges and advances on precise mesh integration
Computer Vision and Image Understanding
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Optical triangulation, an active reconstruction technique, is known to be an accurate method but has several shortcomings due to occlusion and laser reflectance properties of the object surface, that often lead to holes and inaccuracies on the recovered surface. Shape from silhouette, on the other hand, as a passive reconstruction technique, yields robust, hole-free reconstruction of the visual hull of the object. In this paper, a hybrid surface reconstruction method that fuses geometrical information acquired from silhouette images and optical triangulation is presented. Our motivation is to recover the geometry from silhouettes on those parts of the surface which the range data fail to capture. A volumetric octree representation is first obtained from the silhouette images and then carved by range points to amend the missing cavity information. An isolevel value on each surface cube of the carved octree structure is accumulated using local surface triangulations obtained separately from range data and silhouettes. The marching cubes algorithm is then applied for triangulation of the volumetric representation. The performance of the proposed technique is demonstrated on several real objects.