Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIAM Review
Fast volumetric CSG modeling using standard graphics system
Proceedings of the seventh ACM symposium on Solid modeling and applications
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient estimation of 3D Euclidean distance fields from 2D range images
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
3D Line Voxelization and Connectivity Control
IEEE Computer Graphics and Applications
A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Facial Reconstruction Using Volumetric Data
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Geometric Level Set Methods in Imaging,Vision,and Graphics
Geometric Level Set Methods in Imaging,Vision,and Graphics
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Shape Representation Using Space Filled Sub-Voxel Distance Fields
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Efficient algorithms for solving static hamilton-jacobi equations
Efficient algorithms for solving static hamilton-jacobi equations
Efficient Hardware Voxelization
CGI '04 Proceedings of the Computer Graphics International
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Interpolating and approximating implicit surfaces from polygon soup
ACM SIGGRAPH 2004 Papers
Signed Distance Computation Using the Angle Weighted Pseudonormal
IEEE Transactions on Visualization and Computer Graphics
Signed Distance Transform Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Analysis and Mathematical Morphology
Image Analysis and Mathematical Morphology
Surface-to-surface registration using level sets
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
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A new method for robust generation of distance fields from triangle meshes is presented. Graphics hardware is used to accelerate a technique for generating layered depth images. From multiple layered depth images, a binary volume and a point representation are extracted. The point information is then used to convert the binary volume into a distance field. The method is robust and handles holes, spurious triangles and ambiguities. Moreover, the method lends itself to boolean operations between solids. Since a point cloud as well as a signed distance is generated, it is possible to extract an iso-surface of the distance field and fit it to the point set. Using this method, one may recover sharp edge information. Examples are given where the method for generating distance fields coupled with mesh fitting is used to perform boolean and morphological operations on triangle meshes. [volume graphics] [layered depth image] [distance field]