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Voxelisation is the process of converting a source object of any data type into a three-dimensional grid of voxel values. This voxel grid should represent the original object as closely as possible, although some inaccuracies will occur due to the discrete nature of the voxel grid representation. In this paper we report our on-going research into methods for representing objects as voxelised distance fields, in particular we report fast methods for accurate distance field production. A review of current alternative voxelisation methods is also given.