Computational geometry: an introduction
Computational geometry: an introduction
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Geometric and solid modeling: an introduction
Geometric and solid modeling: an introduction
The voxblt engine: a voxel frame buffer processor
Advances in computer graphics hardware III
Introduction to volume synthesis
Scientific visualization of physical phenomena
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Interactive Boolean operations for conceptual design of 3-D solids
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Fast CSG voxelization by frame buffer pixel mapping
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Representations for Rigid Solids: Theory, Methods, and Systems
ACM Computing Surveys (CSUR)
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
Near Real-Time CSG Rendering Using Tree Normalization and Geometric Pruning
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
3D Line Voxelization and Connectivity Control
IEEE Computer Graphics and Applications
Computer
Efficient volume measurement using voxelization
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Real time constructive solid geometry rendering using 3D texture mapping
Journal of Computing Sciences in Colleges
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
ACM SIGGRAPH 2005 Papers
Progressive dimension-independent Boolean operations
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Real-time solid voxelization by slice functions
Proceedings of the 2008 symposium on Interactive 3D graphics and games
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
The design of parallel solid voxelization based on multi-processor pipeline by program slicing
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
Surface reconstruction from constructive solid geometry for interactive visualization
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
A volumetric framework for the modeling and rendering of dynamic and heterogeneous scenes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
GPU-based fast volumetric terrain modeling for volumetric GIS
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Robust generation of signed distance fields from triangle meshes
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Multi-layer volume ray casting on GPU
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A sweep and translate algorithm for computing voxelized 3D Minkowski sums on the GPU
Computer-Aided Design
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CSG modeling using volumetric techniques is a new and promising approach. Due to the need for large volume data processing, however, it is difficult to perform interactive volumetric CSG modeling without special hardware systems. In this paper, we present a fast volumetric CSG modeling technique using standard graphics hardware. The algorithm builds a new pipeline for volume modeling by slice sweeping, and is a significant improvement over our earlier work on CSG model voxelization. To achieve interactive volumetric CSG modeling, this algorithm makes use of standard OpenGL features to apply hardware acceleration to object slicing and other graphics operations. Two optimization techniques, the slice stack and volume scene tree pruning, are presented to provide speed up and memory saving in the modeling process.