Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Deformable volume rendering by 3D texture mapping and octree encoding
Proceedings of the 7th conference on Visualization '96
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Fast CSG voxelization by frame buffer pixel mapping
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Fast volumetric CSG modeling using standard graphics system
Proceedings of the seventh ACM symposium on Solid modeling and applications
Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
ACM SIGGRAPH 2005 Papers
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This paper presents a novel unified solution -- a general volumetric framework for 3D modeling, interaction, and visualization applications with complex volumetric scenes composed of virtually any types of conventional and unconventional object representations, potentially for a wide range of volumetric applications. As an example, this framework is applied to a general problem of volume modeling, and the experimental results demonstrate the effectiveness, flexibility and generality of our volume fusion algorithms for 3D interactive volumetric applications.