Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Representation of Three-Dimensional Digital Images
ACM Computing Surveys (CSUR)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
Algorithms for Graphics and Imag
Algorithms for Graphics and Imag
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
Parametric curves, surfaces and volumes in computer graphics and computer-aided geometric design
Parametric curves, surfaces and volumes in computer graphics and computer-aided geometric design
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
3D scan conversion of CSG models into distance volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Object voxeliztion by filtering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Design for a real-time high-quality volume rendering workstation
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Fast CSG voxelization by frame buffer pixel mapping
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Scanline surfacing: building separating surfaces from planar contours
Proceedings of the conference on Visualization '00
Proceedings of the sixth ACM symposium on Solid modeling and applications
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast volumetric CSG modeling using standard graphics system
Proceedings of the seventh ACM symposium on Solid modeling and applications
A complete distance field representation
Proceedings of the conference on Visualization '01
The Discrete Analytical Hyperspheres
IEEE Transactions on Visualization and Computer Graphics
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
A Vectorial Algorithm for Tracing Discrete Straight Lines in N-Dimensional Generalized Grids
IEEE Transactions on Visualization and Computer Graphics
Robust Creation of Implicit Surfaces from Polygonal Meshes
IEEE Transactions on Visualization and Computer Graphics
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Computer
The Hybrid Octree: Towards the Definition of a Multiresolution Hybrid Framework
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Segmentation and Length Estimation of 3D Discrete Curves
Digital and Image Geometry, Advanced Lectures [based on a winter school held at Dagstuhl Castle, Germany in December 2000]
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
Novel techniques for robust voxelization and visualization of implicit surfaces
Graphical Models - Volume modeling
Segmentation and length estimation of 3D discrete curves
Digital and image geometry
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Discrete linear objects in dimension n: the standard model
Graphical Models - Special issue: Discrete topology and geometry for image and object representation
Volume visualization in cell biology
VIS '90 Proceedings of the 1st conference on Visualization '90
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualizing the fourth dimension using geometry and light
VIS '91 Proceedings of the 2nd conference on Visualization '91
A voxel-based, forward projection algorithm for rendering surface and volumetric data
VIS '92 Proceedings of the 3rd conference on Visualization '92
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
An octree-based multiresolution hybrid framework
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
GPU-accelerated multi-valued solid voxelization by slice functions in real time
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
VolumeEVM: A new approach for surface/volume integration
Computers and Graphics
An octree-based multiresolution hybrid framework
Future Generation Computer Systems
A volumetric framework for the modeling and rendering of dynamic and heterogeneous scenes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Proceedings of the 24th Spring Conference on Computer Graphics
PReMI'05 Proceedings of the First international conference on Pattern Recognition and Machine Intelligence
How to find a khalimsky-continuous approximation of a real-valued function
IWCIA'04 Proceedings of the 10th international conference on Combinatorial Image Analysis
Arbitrary 3d resolution discrete ray tracing of implicit surfaces
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
Analytic Anti-Aliasing of Linear Functions on Polytopes
Computer Graphics Forum
Discretization of 3D models using voxel elements of different shapes
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Decoupling polygon rendering from geometry using rasterization hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A volume modeling component of CAD
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Representation of objects with sharp details in truncated distance fields
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Hi-index | 0.00 |
Three-dimensional (3D) scan-conversion algorithms, that scan-convert 3D parametric objects into their discrete voxelmap representation within a Cubic Frame Buffer (CFB), are presented. The parametric objects that are studied include Bezier form of cubic parametric curves, bicubic parametric surface patches, and tricubic parametric volumes. The converted objects in discrete 3D space maintain pre-defined application-dependent connectivity and fidelity requirements.The algorithms introduced here emply third-order forward difference techniques. Efficient versions of the algorithms based on first-order decision mechanisms, which employ only integer arithmetic, are also discussed. All algorithms are incremental and use only simple operations inside the inner algorithm loops. They perform scan-conversion with computational complexity which is linear in the number of voxels written to the CFB. All the algorithms have been implemented as part of the CUBE Architecture, which is a voxel-based system for 3D graphics.