Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Mixing translucent polygons with volumes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Decreasing isosurface complexity via discrete fitting
Computer Aided Geometric Design
IEEE Computer Graphics and Applications
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
Multiresolution Isosurface Fitting on a Surface Octree
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
An Octree Isosurface Codification Based on Discrete Planes
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
VIS '94 Proceedings of the conference on Visualization '94
VolumeEVM: A new approach for surface/volume integration
Computers and Graphics
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The Hybrid Octree (HO) is an octree-based representation scheme for coding in a single model an exact representation of a surface and volume data. The HO is able to efficiently manipulate surface and volume data independently. Moreover, it facilitates the visualization and composition of surface and volume data using graphic hardware. The HO definition and its construction algorithm are provided. Some examples are presented and the goodness of the model is discussed.