Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Rendering volumetric data in molecular systems
Journal of Molecular Graphics
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Volume rendering by adaptive refinement
The Visual Computer: International Journal of Computer Graphics
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Design for a real-time high-quality volume rendering workstation
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
An improved illumination model for shaded display
Communications of the ACM
Optimal surface reconstruction from planar contours
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
3D modeling using an extended cell enumeration representation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A survey of algorithms for volume visualization
ACM SIGGRAPH Computer Graphics
Parallel volume visualization on a hypercube architecture
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Supercomputer assisted brain visualization with an extended ray tracer
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Interactive graphics for plastic surgery: a task-level analysis and implementation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Efficient feed-forward volume rendering techniques for vector and parallel processors
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Proceedings of the 7th conference on Visualization '96
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Hybrid volume and polygon rendering with cube hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Mixing translucent polygons with volumes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Multi-resolution multi-field ray tracing: a mathematical overview
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Advanced algorithmic approaches to medical image segmentation
Converting Discrete Images to Partitioning Trees
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Visualization for Climate Modeling
IEEE Computer Graphics and Applications
Visualization of 3D Ultrasound Data
IEEE Computer Graphics and Applications
The Hybrid Octree: Towards the Definition of a Multiresolution Hybrid Framework
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
A Parallel Volume Visualization Using Extended Space Leaping Method
PARA '00 Proceedings of the 5th International Workshop on Applied Parallel Computing, New Paradigms for HPC in Industry and Academia
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Interactive visualization of mixed scalar and vector fields
VIS '95 Proceedings of the 6th conference on Visualization '95
Applying space subdivision techniques to volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Automatic illustration of 3D geometric models: surfaces
VIS '90 Proceedings of the 1st conference on Visualization '90
VIS '91 Proceedings of the 2nd conference on Visualization '91
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
A distributed, parallel, interactive volume rendering package
VIS '94 Proceedings of the conference on Visualization '94
Real-time ray casting rendering of volume clipping in medical visualization
Journal of Computer Science and Technology
An octree-based multiresolution hybrid framework
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Collaborative object-oriented visualization environment
Multimedia Tools and Applications
An octree-based multiresolution hybrid framework
Future Generation Computer Systems
Progressive Visualization of Losslessly Compressed DICOM Files Over the Internet
Journal of Medical Systems
The flipping cube: a device for rotating 3D rasters
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
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Volume rendering, a technique for visualizing sampled functions of three spatial dimensions by computing 2-D projections of a colored semitransparent volume, is extended to handle polygonally defined objects. A hybrid ray-tracing algorithm, whereby rays are simultaneously cast through a set of polygons and a volume data array, is used. Samples of each are drawn at equally spaced intervals along the rays, and the resulting colors and opacities are composited together in depth-sorted order. To avoid aliasing of polygonal edges at modest computational expense, a form of selective supersampling is used. To avoid errors in visibility at polygon-volume intersections, special treatment is given to volume samples lying immediately in front of and behind polygons. The cost, image quality, and versatility of the algorithm are evaluated using data from 3-D medical imaging applications.