Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Mixing translucent polygons with volumes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Decreasing isosurface complexity via discrete fitting
Computer Aided Geometric Design
IEEE Computer Graphics and Applications
Distance Field Manipulation of Surface Models
IEEE Computer Graphics and Applications
Multiresolution Isosurface Fitting on a Surface Octree
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
An Octree Isosurface Codification Based on Discrete Planes
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
VIS '94 Proceedings of the conference on Visualization '94
Virtual reality in medicine-computer graphics and interaction techniques
IEEE Transactions on Information Technology in Biomedicine
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The Hybrid Octree (HO) is a new approach to deal with hybrid scenes, (i.e. scenes composed of surface and volume data). The HO codes into a single model a compressed approximation of an isosurface extracted from a volume dataset and a compressed representation of the scalar data. The HO definition and its construction algorithm are provided in the paper. We also describe the capabilities of the HO to efficiently manipulate surface and volume data independently and its facilities to composite and visualize surface and volume data using texture hardware. Special emphasis is given to the HO facilities to support multiresolution. Some examples are presented and the goodness of the model is discussed.