A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Fast volumetric deformation on general purpose hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hardware-accelerated parallel non-photorealistic volume rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
VIZARD II: a reconfigurable interactive volume rendering system
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Accelerating volume rendering with texture hulls
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Proceedings of the conference on Visualization '01
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
A new object-order ray-casting algorithm
Proceedings of the conference on Visualization '02
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Interactive Visualization of Particle Beams for Accelerator Design
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Shear-Warp Volume Rendering Algorithms Using Linear Level Octree for PC-Based Medical Simulation
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
VoxelCache: a cache-based memory architecture for volume graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
An octree-based multiresolution hybrid framework
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive parallel visualization of large particle datasets
Parallel Computing - Parallel graphics and visualization
3-D Volume modeling, feature identification and rendering of a human skull
MIC'06 Proceedings of the 25th IASTED international conference on Modeling, indentification, and control
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Multimodal volume rendering with 3D textures
Computers and Graphics
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
An octree-based multiresolution hybrid framework
Future Generation Computer Systems
Interactive stereoscopic visualization of very large visible men on CAVE
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Efficient perspective volume visualization method using progressive depth refinement
CIS'04 Proceedings of the First international conference on Computational and Information Science
Visualization of cardio-CT data on standard PC hardware
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Interactive parallel visualization of large particle datasets
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Real-time volume rendering for virtual colonoscopy
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Translucent and opaque direct volume rendering for virtual endoscopy applications
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
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We present a new technique which enables direct volume rendering based on 3D texture mapping hardware, enabling shading as well as classification of the interpolated data. Our technique supports accurate lighting for a one directional light source, semi-transparent classification, and correct blending. To circumvent the limitations of one general classification, we introduce multiple classification spaces which are very valuable to understand the visualized data, and even mandatory to comprehensively grasp the 3D relationship of different materials present in the volumetric data. Furthermore, we illustrate how multiple classification spaces can be realized using existing graphics hardware.In contrast to previously reported algorithms, our technique is capable of performing all the above mentioned tasks within the graphics pipeline. Therefore, it is very efficient: The three dimensional texture needs to be stored only once and no load is put onto the CPU. Besides using standard OpenGL functionality, we exploit advanced per pixel operations and make use of available OpenGL extensions.