An event-driven model-view-controller framework for Smalltalk
OOPSLA '89 Conference proceedings on Object-oriented programming systems, languages and applications
Scalable distributed visualization using off-the-shelf components
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Proceedings of the conference on Visualization '01
Interactive Visualization of Particle Beams for Accelerator Design
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Sepia: Scalable 3D Compositing Using PCI Pamette
FCCM '99 Proceedings of the Seventh Annual IEEE Symposium on Field-Programmable Custom Computing Machines
Hierarchical Splatting of Scattered 4D Data
IEEE Computer Graphics and Applications
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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This paper presents a new interactive parallel visualization method for large particle datasets by directly rendering individual particles based on a parallel rendering cluster. A frame rate of 9 frames-per-second is achieved for 256^3 particles using 7 render nodes and a display node. This provides real time interaction and interactive exploration of large datasets, which has been a challenge for scientific visualization and other real time data mining applications. A dynamic data distribution technique is designed for highlighting a subset of the particle volume. It maintains load balance of the system and minimizes network traffic by reconfiguring the rendering chain. Experiments show that on a given subset, interactive manipulation of the subset usually requires less than 3% of the particles inside the subset to be redistributed among all render nodes. The method can be easily extended to other large datasets such as hydrodynamic turbulence, fluid dynamics, and so on.