Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Journal of Computational Physics
Visualizing High-Resolution Accelerator Physics
IEEE Computer Graphics and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive parallel visualization of large particle datasets
Parallel Computing - Parallel graphics and visualization
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions
IEEE Transactions on Visualization and Computer Graphics
Interactive methods for exploring particle simulation data
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Interactive parallel visualization of large particle datasets
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
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We describe a hybrid data-representation and rendering technique for visualizing large-scale particle data generated from numerical modeling of beam dynamics. The basis of the technique is mixing volume rendering and point rendering according to particle density distribution, visibility, and the user's instruction. A hierarchical representation of the data is created on a parallel computer, allowing real-time partitioning into high-density areas for volume rendering, and low-density areas for point rendering. This allows the beam to be interactively visualized while preserving the fine structure usually visible only with slow point-based rendering techniques.