An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A fast volume rendering algorithm for time-varying fields using a time-space partitioning (TSP) tree
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Introduction to data compression (2nd ed.)
Introduction to data compression (2nd ed.)
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiresolution view-dependent splat based volume rendering of large irregular data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
View-dependent multiresolution splatting of non-uniform data
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Proceedings of the conference on Visualization '01
Real-time decompression and visualization of animated volume data
Proceedings of the conference on Visualization '01
Out-Of-Core Rendering of Large, Unstructured Grids
IEEE Computer Graphics and Applications
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive parallel visualization of large particle datasets
Parallel Computing - Parallel graphics and visualization
A Transparently Scalable Visualization Architecture for Exploring the Universe
IEEE Transactions on Visualization and Computer Graphics
Interactive Visualization of Intercluster Galaxy Structures in the Horologium-Reticulum Supercluster
IEEE Transactions on Visualization and Computer Graphics
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Visualizing Large-Scale Uncertainty in Astrophysical Data
IEEE Transactions on Visualization and Computer Graphics
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Progressive expectation-maximization for hierarchical volumetric photon mapping
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Hardware-accelerated glyphs for mono- and dipoles in molecular dynamics visualization
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
GPU-accelerated volume splatting with elliptical RBFs
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Visualization for the Physical Sciences
Computer Graphics Forum
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Visualizing large uncorrelated point data sets with regular volume rendering produces unsatisfying results due to low spatial resolution. For time-dependent data, available main memory can be a limiting factor as well. To deal with these large time-varying data sets, a hierarchical representation is created and quantized relative coordinates are stored. During rendering the compressed data is accessed out of core, and particle positions are interpolated using B-splines. Traversing the hierarchical structure for each frame can trade-off rendering speed for image quality, achieving interactive rates for data sets with millions of points.