Computer simulation of liquids
Computer simulation of liquids
Visualization techniques for engineering mechanics
Computing Systems in Education
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A system for interactive molecular dynamics simulation
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Scalable Molecular-Dynamics, Visualization, and Data-Management Algorithms for Materials Simulations
Computing in Science and Engineering
Generating subdivision curves with L-systems on a GPU
ACM SIGGRAPH 2003 Sketches & Applications
Hierarchical Splatting of Scattered 4D Data
IEEE Computer Graphics and Applications
Efficient Interactive Rendering of Detailed Models with Hierarchical Levels of Detail
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Software engineering meets scientific computing: group projects in CSE education
International Journal of Computational Science and Engineering
GPU-based hyperstreamlines for diffusion tensor imaging
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Visualization for the Physical Sciences
Computer Graphics Forum
Accelerated visualization of dynamic molecular surfaces
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Hi-index | 0.00 |
We present a novel visualization method for mono- and dipolar molecular simulations from thermodynamics that takes advantage of modern graphics hardware to interactively render specifically tailored glyphs. Our approach allows domain experts to visualize the results of molecular dynamics simulations with a higher number of particles than before and furthermore offers much better visual quality. We achieve this by transferring only visualization parameters to the GPU and by generating implicit surfaces directly in the fragment program. As a result, we can render up to 500.000 glyphs with about 10 fps displaying all the simulation results as geometrical properties that resemble the classical abstract representation used in this research area. Thus we enable researchers to visually assess the results of simulations of greater scale than before. We believe that the proposed method can be generalized to create other kinds of parametrized surfaces directly on graphics hardware to overcome the bandwidth bottleneck that exists between CPU and GPU.