Ten lectures on wavelets
Orthonormal bases of compactly supported wavelets II: variations on a theme
SIAM Journal on Mathematical Analysis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Wavelets and subband coding
Two-phase perspective ray casting for interactive volume navigation
VIS '97 Proceedings of the 8th conference on Visualization '97
Vizard II, a PCI-card for real-time volume rendering
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
ACM Transactions on Information Systems (TOIS)
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Efficient Wavelet-Based Compression Method for Volume Rendering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Wavelet filter evaluation for image compression
IEEE Transactions on Image Processing
Feature based volumetric video compression for interactive playback
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Space-time points: 4d splatting on efficient grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Proceedings of the conference on Visualization '02
Chronovolumes: a direct rendering technique for visualizing time-varying data
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Hierarchical Splatting of Scattered 4D Data
IEEE Computer Graphics and Applications
Adaptive Extraction of Time-Varying Isosurfaces
IEEE Transactions on Visualization and Computer Graphics
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
VIS '04 Proceedings of the conference on Visualization '04
Volumetric video compression for interactive playback
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Time-varying, multivariate volume data reduction
Proceedings of the 2005 ACM symposium on Applied computing
A hardware architecture for multi-resolution volume rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Large volume visualization of compressed time-dependent datasets on GPU clusters
Parallel Computing - Parallel graphics and visualization
Compression of time varying isosurfaces
GI '06 Proceedings of Graphics Interface 2006
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
A Half-Skewed Octree for Volume Ray Casting
IEICE - Transactions on Information and Systems
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Time-varying volume geometry compression with 4d lifting wavelet transform
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Progressive Visualization of Losslessly Compressed DICOM Files Over the Internet
Journal of Medical Systems
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Simultaneous classification of time-varying volume data based on the time histogram
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
A multiresolution volume rendering framework for large-scale time-varying data visualization
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
An exploratory technique for coherent visualization of time-varying volume data
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Interactive visualization of medical volume models in mobile devices
Personal and Ubiquitous Computing
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Interactive exploration of animated volume data is required by many application, but the huge amount of computational time and storage space needed for rendering does not allow the visualization of animated volumes by now. In this paper we introduce an algorithm running at interactive frame rates using 3d wavelet transforms that allows for any wavelet, motion compensation techniques and various encoding schemes of the resulting wavelet coefficients to be used. We analyze different families and orders of wavelets for compression ratio and the introduced error. We use a quantization that has been optimized for the visual impression of the reconstructed volume independent of the viewing. This enables us to achieve very high compression ratios while still being able to reconstruct the volume with as few visual artifacts as possible. A further improvement of the compression ratio has been achieved by applying a motion compensation scheme to exploit temporal coherency. Using these scheme we are capable of decompressing each volume of our animation at interactive frame rates, while visualizing these decompressed volumes on a single PC. We also present a number of improved visualization algorithms for high quality display using OpenGL hardware running at interactive frame rates on a standard PC.